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Balan wonderworld comic11/11/2022 ![]() ![]() Jump, attack, and interact actions mapped to a single input sounds just fine in an era where no part of the controller buffalo is wasted, but the restriction feels unnecessary. Everything you do, apart from swapping costumes which are tied to the shoulder buttons, is done via a single thumb-hammering of a button. ![]() ![]() There’s something more about a rot breaking out at the heart of the Wonderworld that you explore through a dozen levels, and it’s a downright shame that sequences that look so good have about as much depth as defective anti-submarine explosives.īeyond that, Balan Wonderworld’s other claim to fame is its one-button control scheme. I have no idea, and even with these animated sequences having a production value that would give Pixar a boner, I can’t say I cared too much to even Google up a wiki to see just what the heck is really going on. You’re apparently a sad boy or girl, wandering around and staring at your freakishly massive hands before a Japanese version of Peewee Herman whisks you away to another world to do…stuff? There’s also a story to all of this, but for the life of me I genuinely cannot tell you what it’s even about. It’s a pity, because the skeleton that it attempts to superglue more meatier content onto is at the very least competent in terms of exploring a zone, collecting currency, and uncovering a few secrets along the way. Beneath its colourful clothing, vibrant worlds, and madcap mascot, Balan Wonderworld doesn’t exactly leave a lasting impression on anyone who spends a few dozen hours with it. Positioning itself as a 3D platformer from Sonic the Hedgehog co-creators Yuji Naka and Naoto Ohshima, the game looks like it might be a long-lost sibling to Sega’s iconic blue blur and the beloved Nights Into Dreams, but the end result is a boring chore of an adventure. We’ve seen Koji Igarashi bring back the whip-cracking action of Castlevania’s glorious 2D era in the Bloodstained games, Frontier Developments hit the rollercoaster nail on the head with Planet Coaster, and Yooka-Laylee is a quirky riff on Banjo-Kazooie.īalan Wonderworld, is not one of those games. There’s a certain joy in seeing iconic names from the annals of video game history being given a blank cheque to start a new game studio, resurrect a cult classic game, and dress it up in spiritual successor threads. ![]()
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